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Flow is about concentration and getting into a zone. Game developers are starting to use the concept of Flow for games that engage and relax the player and have a calming effect. In this game, developed by game designers at USC, you must guide a protozoan through a plankton filled water droplet or an entire ocean, assimilating nutrients. Like a koan, it has no obvious beginning or end. Read more about 'flow' in Psychology | ![]() |
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game (new full screen) publisher: USC/Jenova Chen |