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Tuesday, April 07, 2009

T2 Retrospective Game, Terminator, Blu-Ray


Wired
had a retrospective on Terminator due to the new film with some photo mashups. How about a mashup brain game for pinball wizards? Isn't California a great state? Addictive. MP3 mash up mix from a new industrial release we've been working on. (2009). T2 pinball (1992) had a number of innovations including the first pixel display screen and the 1st character vocalizations.

play the game: http://cognitivelabs.com/T2_tribute.htm

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Wednesday, December 24, 2008

Another Study: Video Games Do Boost Brains



In this case, a study population played the game Rise of Nations. After a while, they showed improvement on cognitive tests. This tells us what we already know - that complex tasks involving repetition and especially multi-tasking which demands a recurrent loop of attentiveness load can extend the boundary of cognitive ability.

Unless the specific variables of the game play map to quantitatively measurable scales of assessment, and this assumes that a set of qualitative or social choices with a very large and tenuous possibility frontier and unknown internal verisimilitude can be expressed mathematically, it's difficult to take the conclusion beyond the initial mild statement. Nolan Bushnell could just as easily have said that Pong was brain-boosting, or the video-disc game dragon's lair (the first anime-style game [no sprites] that could be controlled from a console) boosted the brain while the gamer waited for her/his pizza to get ready.



However, this means that more rigorous and focused studies of populations that already have been published exhibit that much more potentiality and promise. Our exploratory work with professional gamers (2005) exhibited as much.

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Tuesday, December 16, 2008

53% of U.S. adults are gamers



A new survey finds that more than half of U.S. adults are gamers.

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Monday, November 10, 2008

The Library of Cognitive Performance



Get started building the library...

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Wednesday, November 05, 2008

PrezBots from Neurogamer Studios

Taking the electoral college by storm...Obama vs. McCain


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src="http://cognitivelabs.com/cognitive.js">

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Wednesday, October 22, 2008

Neurogamer Studios Shout

Cognitive Labs has won Ashoka's changemaker healthy games initiative in the area of brain training, joining other health category winners including Wil Wright's Spore (EA), Konami's Dance Dance Revolution, Hope Labs' Remission, and Nintendo BrainAge.

Ashoka, a non-profit global social entrepreneuring foundation established in 1981 and based in Washington, D.C., drives change through innovative social programs that target the biggest world issues, such as poverty, emerging world healthcare, and resource consumption. It's changemaker initiative seeks to identify individuals and programs through open-source competition that are making a difference in addressing these major issues and striving to make the world a better place.

"We're delighted to receive the recognition for our work in addressing the global challenge of maintaining cognitive fitness and averting decline through early awareness," said Michael Addicott, who heads Neurogamer Studios and Cognitive Labs. "Following the passing of former President Ronald Reagan, tens of millions of people have been focused on the challenge of Alzheimer's Disease and maintaining brain fitness, impacting everyone from moguls and tech titans to everyday folks."

Neurogamer Studios researches and designs cognitive games based on neuropsychological research published at institutions such as Stanford University and University of California, Irvine through a web of Ph.D.-level scientists, aiming to make world-class science available to all.

"Anyone can put our games on their site or blog and advocate brain fitness," said Mr. Addicott, an Internet and media entrepreneur, a driving force in the financing of MySpace.com by brokering over $20 million in financing for the social network's parent company, eUniverse and its Founder and CEO, Brad Greenspan, in the dotcom gulf of 2003 that ultimately became a majority stake. News Corporation's Rupert Murdoch recently remarked that MySpace was worth $6 billion, while analysts such as RBC's Jordan Rohan have valued the co. at $10 to $20 billion. Earlier, Mr. Addicott launched UPS Online in web 1.0.

Cognitive Labs, a website and network featuring the scientifically-validated games, reaches over 600,000 users per month in the 4th Quarter of 2008.

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Friday, October 13, 2006

Pay Someone to be Your Avatar



This is an amazing development. In just a couple of years, outsourcing has come to games. Busy people with money are paying other less busy people to accumulate points - that can be traded for benefits, prestige, and sometimes real money. They are hiring people in China and elsewhere to operate their avatar or digital persona
while they pursue their career or other interests.

Digital serfs thus work to advance the interest of their liege lord, or employer. If many are hired, the digital organization takes on the appearance of a gang, or perhaps a medieval guild.